script: d05r0115/pos_bd05r0114_gingakanbu

code

pos_bd05r0114_gingakanbu:
    event_start()
    call("ev_another_out")
    se_stop("S_YARI_EV_03")
    event_camera_index(122.0)
    obj_anime("D05R0114_GINGABOSS", "anm_d05r0114_face_back")
    obj_anime_wait()
    call("sub_bd05r0114_gingakanbu_come")
    talkmsg("dp_scenario2%29-msg_d05r0114_gkanbu1_01")
    obj_anime("D05R0114_GINGAKANBU_02", "anm_d05r0114_face_back")
    obj_anime("D05R0114_GINGAKANBU_01", "anm_d05r0114_face_ai")
    obj_anime_wait()
    call("sub_bd05r0114_gingakanbu_come2")
    player_pos_get(work: 238, work: 239)
    ifval_call(work: 238, "EQ", 32.0, "sub_bd05r0114_player_2true")
    event_camera_index(123.0)
    talkmsg("dp_scenario2%29-msg_d05r0114_gkanbu2_01")
    talk_close()
    obj_anime("D05R0114_GINGAKANBU_01", "anm_d05r0114_face_back")
    obj_anime_wait()
    event_camera_index(125.0)
    call("sub_bd05r0114_rival_appear")
    obj_anime("D05R0114_RIVAL", "anm_d05r0114_face_do")
    obj_anime_wait()
    rival_name(0.0)
    talkmsg("dp_scenario2%29-msg_d05r0114_rival_01")
    player_pos_get(work: 238, work: 239)
    ifval_call(work: 238, "EQ", 30.0, "sub_bd05r0114_rival_appear_camera1")
    ifval_call(work: 238, "EQ", 31.0, "sub_bd05r0114_rival_appear_camera2")
    ifval_call(work: 238, "EQ", 32.0, "sub_bd05r0114_rival_appear_camera3")
    obj_anime("D05R0114_GINGAKANBU_01", "anm_d05r0114_face_6")
    obj_anime("D05R0114_RIVAL", "anm_d05r0114_face_7")
    talkmsg("dp_scenario2%29-msg_d05r0114_gkanbu2_02")
    talk_close()
    obj_anime_wait()
    event_camera_index(111.0)
    obj_pos_change_world("D05R0114_GINGAKANBU_01", -29.0, 2.0, 32.0)
    obj_anime("HERO", "anm_d05r0114_playe_inv_off")
    obj_anime("D05R0114_GINGAKANBU_01", "anm_d05r0114_face_back")
    obj_anime("D05R0114_RIVAL", "anm_d05r0114_face_back")
    obj_anime_wait()
    call("sub_bd05r0114_get_rival_id")
    ldval(work: 239, 401.0)
    ldval(work: 240, 312.0)
    trainer_multi_btl_set(work: 238, work: 239, work: 240)
    call_effect(7.0, 244.0, -31.0, 4.0, 20.5)
    call_effect(9.0, 335.0, -31.0, 4.0, 20.5)
    obj_pos_change_world("D05R0114_GINGABOSS", -31.0, 2.0, 27.5)
    call("sub_bd05r0114_talk_rival")
    rival_name(0.0)
    player_name(1.0)
    talkmsg("dp_scenario2%29-msg_d05r0114_rival_02_1")
    talkmsg("dp_scenario2%29-msg_d05r0114_rival_02_2")
    me_play("M_FI002")
    me_wait()
    pc_kaifuku()
    talkmsg("dp_scenario2%29-msg_d05r0114_rival_03")
    talkmsg("dp_scenario2%29-msg_d05r0114_rival_04")
    ab_keywait()
    talk_close()
    obj_anime("HERO", "sub_bd05r0114_player_gingakanbusheen")
    obj_anime("D05R0114_RIVAL", "anm_d05r0114_rival_go_out")
    obj_anime_wait()
    obj_del("D05R0114_RIVAL")
    jump("ev_bd05r0114_ai_hai_rei")
    end()

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