script: c01/pos_c01_assistantm_01_01

code

pos_c01_assistantm_01_01:
    obj_anime("C01_ASSISTANTM", "anm_c01_assistantm_00")
    obj_anime_wait()
    obj_anime("HERO", "anm_c01_assistantm_player_01")
    obj_anime("C01_ASSISTANTM", "anm_c01_assistantm_01")
    obj_anime_wait()
    jump("pos_c01_assistantm_01_common")
    end()

1 callers

script_set script invocation
c01 pos_c01_assistantm ifval_jump(work: 239, "EQ", 757.0, "pos_c01_assistantm_01_01")