script: c01/pos_c01_assistantm_01_common

code

pos_c01_assistantm_01_common:
    call("ev_c01_assistantm_talk")
    talk_close()
    obj_anime("HERO", "anm_c01_assistantm_player_30")
    obj_anime("C01_ASSISTANTM", "anm_c01_assistantm_30")
    obj_anime_wait()
    player_pos_get(work: 238, work: 239)
    ifval_jump(work: 239, "EQ", 757.0, "pos_c01_assistantm_02_01")
    ifval_jump(work: 239, "EQ", 758.0, "pos_c01_assistantm_02_02")
    ifval_jump(work: 239, "EQ", 759.0, "pos_c01_assistantm_02_03")
    ifval_jump(work: 239, "EQ", 760.0, "pos_c01_assistantm_02_04")
    end()

4 callers

script_set script invocation
c01 pos_c01_assistantm_01_01 jump("pos_c01_assistantm_01_common")
c01 pos_c01_assistantm_01_02 jump("pos_c01_assistantm_01_common")
c01 pos_c01_assistantm_01_03 jump("pos_c01_assistantm_01_common")
c01 pos_c01_assistantm_01_04 jump("pos_c01_assistantm_01_common")