script: c03/pos_c03_boy2_01_01

code

pos_c03_boy2_01_01:
    obj_anime("HERO", "anm_c03_player_01")
    obj_anime("C03_BOY2", "anm_01_c03_boy2_01a")
    obj_anime_wait()
    jump("pos_c03_boy2_01_common")
    end()

1 callers

script_set script invocation
c03 pos_c03_boy2 ifval_jump(work: 239, "EQ", 748.0, "pos_c03_boy2_01_01")