code
pos_c03_boy2_01_11:
obj_anime("HERO", "anm_c03_player_11")
obj_anime("C03_BOY2", "anm_01_c03_boy2_02a")
obj_anime_wait()
jump("pos_c03_boy2_11_common")
end()
1 callers
script_set | script | invocation |
---|---|---|
c03 | pos_c03_boy2_01_common | ifval_jump(work: 239, "EQ", 748.0, "pos_c03_boy2_01_11") |