script: c03/pos_c03_rival_01_01

code

pos_c03_rival_01_01:
    sxy_pos_change("C03_RIVAL", 273.0, 748.0)
    obj_add("C03_RIVAL")
    obj_anime("HERO", "anm_c03_player_shoes_01")
    obj_anime("C03_RIVAL", "anm_c03_rival_01")
    obj_anime_wait()
    jump("pos_c03_rival_01_common")
    end()

1 callers

script_set script invocation
c03 pos_c03_rival ifval_jump(work: 239, "EQ", 748.0, "pos_c03_rival_01_01")