code
pos_c03_rival_01_02:
sxy_pos_change("C03_RIVAL", 273.0, 749.0)
obj_add("C03_RIVAL")
obj_anime("HERO", "anm_c03_player_shoes_01")
obj_anime("C03_RIVAL", "anm_c03_rival_01")
obj_anime_wait()
jump("pos_c03_rival_01_common")
end()
1 callers
script_set | script | invocation |
---|---|---|
c03 | pos_c03_rival | ifval_jump(work: 239, "EQ", 749.0, "pos_c03_rival_01_02") |