script: c03/pos_c03_rival_01_11

code

pos_c03_rival_01_11:
    obj_anime("HERO", "anm_c03_player_shoes_11")
    obj_anime("C03_RIVAL", "anm_c03_rival_11")
    obj_anime_wait()
    jump("pos_c03_rival_01_common_02")
    end()

1 callers

script_set script invocation
c03 pos_c03_rival_01_common ifval_jump(work: 239, "EQ", 748.0, "pos_c03_rival_01_11")