code
pos_c03_rival_01_13:
obj_anime("HERO", "anm_c03_player_shoes_13")
obj_anime("C03_RIVAL", "anm_c03_rival_13")
obj_anime_wait()
jump("pos_c03_rival_01_common_02")
end()
1 callers
script_set | script | invocation |
---|---|---|
c03 | pos_c03_rival_01_common | ifval_jump(work: 239, "EQ", 750.0, "pos_c03_rival_01_13") |