code
pos_c03_rival_01_common:
se_play("S_FI003")
talk_keywait("dp_scenario1%66-msg_c03_rival_03")
talk_close()
chg_common_scr("ev_the_rival_play")
time_wait(20.0, work: 246)
talk_open()
rival_name(0.0)
player_name(1.0)
talk_keywait("dp_scenario1%66-msg_c03_rival_04")
talk_close()
obj_anime("C03_RIVAL", "anm_c03_rival_20")
obj_anime_wait()
time_wait(20.0, work: 246)
talk_open()
talk_keywait("dp_scenario1%66-msg_c03_rival_05")
obj_anime("C03_RIVAL", "anm_c03_rival_21")
obj_anime_wait()
talk_keywait("dp_scenario1%66-msg_c03_rival_06", 1.0)
talk_close()
player_pos_get(work: 238, work: 239)
ifval_jump(work: 239, "EQ", 748.0, "pos_c03_rival_01_11")
ifval_jump(work: 239, "EQ", 749.0, "pos_c03_rival_01_12")
ifval_jump(work: 239, "EQ", 750.0, "pos_c03_rival_01_13")
jump("pos_c03_rival_01_14")
end()