script: c03/pos_c03_rival_01_common

code

pos_c03_rival_01_common:
    se_play("S_FI003")
    talk_keywait("dp_scenario1%66-msg_c03_rival_03")
    talk_close()
    chg_common_scr("ev_the_rival_play")
    time_wait(20.0, work: 246)
    talk_open()
    rival_name(0.0)
    player_name(1.0)
    talk_keywait("dp_scenario1%66-msg_c03_rival_04")
    talk_close()
    obj_anime("C03_RIVAL", "anm_c03_rival_20")
    obj_anime_wait()
    time_wait(20.0, work: 246)
    talk_open()
    talk_keywait("dp_scenario1%66-msg_c03_rival_05")
    obj_anime("C03_RIVAL", "anm_c03_rival_21")
    obj_anime_wait()
    talk_keywait("dp_scenario1%66-msg_c03_rival_06", 1.0)
    talk_close()
    player_pos_get(work: 238, work: 239)
    ifval_jump(work: 239, "EQ", 748.0, "pos_c03_rival_01_11")
    ifval_jump(work: 239, "EQ", 749.0, "pos_c03_rival_01_12")
    ifval_jump(work: 239, "EQ", 750.0, "pos_c03_rival_01_13")
    jump("pos_c03_rival_01_14")
    end()

4 callers

script_set script invocation
c03 pos_c03_rival_01_01 jump("pos_c03_rival_01_common")
c03 pos_c03_rival_01_02 jump("pos_c03_rival_01_common")
c03 pos_c03_rival_01_03 jump("pos_c03_rival_01_common")
c03 pos_c03_rival_01_04 jump("pos_c03_rival_01_common")