script: c04/pos_c04_champion_z11

code

pos_c04_champion_z11:
    obj_anime("C04_CHAMP", "anm_c04_champion_11")
    obj_anime("HERO", "anm_c04_player_11")
    obj_anime_wait()
    jump("common_c04_champion_02")
    end()

1 callers

script_set script invocation
c04 common_c04_champion_01 ifval_jump(work: 239, "EQ", 523.0, "pos_c04_champion_z11")