script: c04/pos_c04_stop_01

code

pos_c04_stop_01:
    event_start()
    player_pos_get(work: 238, work: 239)
    ifval_call(work: 239, "EQ", 532.0, "pos_c04_stop_z1")
    ifval_call(work: 239, "EQ", 533.0, "pos_c04_stop_z2")
    ifval_call(work: 239, "EQ", 534.0, "pos_c04_stop_z3")
    ifval_call(work: 239, "EQ", 535.0, "pos_c04_stop_z4")
    ifval_call(work: 239, "EQ", 536.0, "pos_c04_stop_z5")
    obj_anime("HERO", "anm_c04_player_turn_u")
    obj_anime_wait()
    talk_keywait("dp_scenario2%0-msg_c04_stop_01")
    talk_close()
    ifval_call(work: 239, "EQ", 532.0, "pos_c04_stop_back_z1")
    ifval_call(work: 239, "EQ", 533.0, "pos_c04_stop_back_z2")
    ifval_call(work: 239, "EQ", 534.0, "pos_c04_stop_back_z3")
    ifval_call(work: 239, "EQ", 535.0, "pos_c04_stop_back_z4")
    ifval_call(work: 239, "EQ", 536.0, "pos_c04_stop_back_z5")
    event_end()
    end()

0 callers

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