code
pos_c04_stop_01:
event_start()
player_pos_get(work: 238, work: 239)
ifval_call(work: 239, "EQ", 532.0, "pos_c04_stop_z1")
ifval_call(work: 239, "EQ", 533.0, "pos_c04_stop_z2")
ifval_call(work: 239, "EQ", 534.0, "pos_c04_stop_z3")
ifval_call(work: 239, "EQ", 535.0, "pos_c04_stop_z4")
ifval_call(work: 239, "EQ", 536.0, "pos_c04_stop_z5")
obj_anime("HERO", "anm_c04_player_turn_u")
obj_anime_wait()
talk_keywait("dp_scenario2%0-msg_c04_stop_01")
talk_close()
ifval_call(work: 239, "EQ", 532.0, "pos_c04_stop_back_z1")
ifval_call(work: 239, "EQ", 533.0, "pos_c04_stop_back_z2")
ifval_call(work: 239, "EQ", 534.0, "pos_c04_stop_back_z3")
ifval_call(work: 239, "EQ", 535.0, "pos_c04_stop_back_z4")
ifval_call(work: 239, "EQ", 536.0, "pos_c04_stop_back_z5")
event_end()
end()