script: c04/pos_c04_stop_back_z2

code

pos_c04_stop_back_z2:
    obj_anime("C04_STOP_01", "anm_c04_stop_back_z2")
    obj_anime_wait()
    obj_anime("HERO", "anm_c04_player_back_01")
    obj_anime_wait()
    ret()

1 callers

script_set script invocation
c04 pos_c04_stop_01 ifval_call(work: 239, "EQ", 533.0, "pos_c04_stop_back_z2")