script: c05/pos_c05_gentleman_02_01

code

pos_c05_gentleman_02_01:
    obj_anime("C05_GENTLEMAN", "anm_01_c05_gentleman_02c")
    obj_anime("HERO", "anm_01_c05_player_02a")
    obj_anime_wait()
    jump("pos_c01_gentleman_01_common_02")
    end()

1 callers

script_set script invocation
c05 ev_c05_gentleman ifval_jump(work: 238, "EQ", 8.0, "pos_c05_gentleman_02_01")