script: c05/pos_c05_judge_10_common

code

pos_c05_judge_10_common:
    flag_reset(flag: 513)
    flag_reset(flag: 514)
    obj_add("C05_JUDGE")
    obj_add("C05_POKE")
    obj_anime("C05_POKE", "anm_c05_poke_01")
    obj_anime_wait()
    voice_play(427.0, 0.0, 0.0)
    voice_wait()
    obj_anime("C05_JUDGE", "anm_c05_judge_01")
    obj_anime_wait()
    talkmsg("dp_scenario2%33-msg_c05_judge_01")
    talk_keywait("dp_scenario2%33-msg_c05_judge_02")
    voice_play(427.0, 0.0, 0.0)
    voice_wait()
    obj_del("C05_POKE")
    talk_keywait("dp_scenario2%33-msg_c05_judge_03")
    talk_close()
    obj_anime("C05_JUDGE", "anm_c05_judge_02")
    obj_anime_wait()
    obj_del("C05_JUDGE")
    ldval(work: 154, 1.0)
    ldval(work: 249, 5900.0)
    event_camera_index(421.0)
    event_camera_end_wait()
    event_end()
    end()

5 callers

script_set script invocation
c05 pos_c05_judge_1 jump("pos_c05_judge_10_common")
c05 pos_c05_judge_2 jump("pos_c05_judge_10_common")
c05 pos_c05_judge_3 jump("pos_c05_judge_10_common")
c05 pos_c05_judge_4 jump("pos_c05_judge_10_common")
c05 pos_c05_judge_5 jump("pos_c05_judge_10_common")