code
pos_l01_rival_x01:
obj_anime("HERO", "anm_l01_player_01")
obj_anime("R201_RIVAL", "anm_l01_rival_01")
obj_anime_wait()
jump("pos_l01_rival_common")
jump("pos_l01_rival_common")
1 callers
script_set | script | invocation |
---|---|---|
l01 | pos_l01_rival | jump("pos_l01_rival_x01") |