script: l01/pos_l01_rival_x01

code

pos_l01_rival_x01:
    obj_anime("HERO", "anm_l01_player_01")
    obj_anime("R201_RIVAL", "anm_l01_rival_01")
    obj_anime_wait()
    jump("pos_l01_rival_common")
    jump("pos_l01_rival_common")

1 callers

script_set script invocation
l01 pos_l01_rival jump("pos_l01_rival_x01")