code
pos_l01_rival_x16:
obj_anime("HERO", "anm_l01_player_stop_11")
obj_anime("FLDOBJ_ID_PAIR", "anm_l01_rival_stop_x11")
obj_anime_wait()
jump("pos_l01_rival_stop_common")
end()
1 callers
script_set | script | invocation |
---|---|---|
l01 | pos_l01_rival_stop | jump("pos_l01_rival_x16") |