script: l01/pos_l01_rival_x16

code

pos_l01_rival_x16:
    obj_anime("HERO", "anm_l01_player_stop_11")
    obj_anime("FLDOBJ_ID_PAIR", "anm_l01_rival_stop_x11")
    obj_anime_wait()
    jump("pos_l01_rival_stop_common")
    end()

1 callers

script_set script invocation
l01 pos_l01_rival_stop jump("pos_l01_rival_x16")