code
pos_l02_bigman:
event_start()
call("ev_another_out")
obj_anime("L02_BIGMAN", "anm_l02_bigman_gyoe")
obj_anime_wait()
obj_anime("L02_BIGMAN", "anm_l02_bigman_gyoe_02")
obj_anime_wait()
player_pos_get(work: 234, work: 235)
ifval_call(work: 235, "EQ", 789.0, "pos_l02_bigman_walk1_01")
ifval_call(work: 235, "EQ", 790.0, "pos_l02_bigman_walk2_01")
ifval_call(work: 235, "EQ", 791.0, "pos_l02_bigman_walk3_01")
obj_anime("L02_BIGMAN", "anm_l02_bigman_push")
obj_anime("HERO", "anm_l02_player_push_out")
obj_anime_wait()
talk_keywait("dp_scenario2%114-msg_l02_bigman_01")
talk_close()
ifval_call(work: 235, "EQ", 789.0, "pos_l02_bigman_walk1_02")
ifval_call(work: 235, "EQ", 790.0, "pos_l02_bigman_walk2_02")
ifval_call(work: 235, "EQ", 791.0, "pos_l02_bigman_walk3_02")
call("ev_another_out_end")
event_end()
end()