script: l02/pos_l02_bigman

code

pos_l02_bigman:
    event_start()
    call("ev_another_out")
    obj_anime("L02_BIGMAN", "anm_l02_bigman_gyoe")
    obj_anime_wait()
    obj_anime("L02_BIGMAN", "anm_l02_bigman_gyoe_02")
    obj_anime_wait()
    player_pos_get(work: 234, work: 235)
    ifval_call(work: 235, "EQ", 789.0, "pos_l02_bigman_walk1_01")
    ifval_call(work: 235, "EQ", 790.0, "pos_l02_bigman_walk2_01")
    ifval_call(work: 235, "EQ", 791.0, "pos_l02_bigman_walk3_01")
    obj_anime("L02_BIGMAN", "anm_l02_bigman_push")
    obj_anime("HERO", "anm_l02_player_push_out")
    obj_anime_wait()
    talk_keywait("dp_scenario2%114-msg_l02_bigman_01")
    talk_close()
    ifval_call(work: 235, "EQ", 789.0, "pos_l02_bigman_walk1_02")
    ifval_call(work: 235, "EQ", 790.0, "pos_l02_bigman_walk2_02")
    ifval_call(work: 235, "EQ", 791.0, "pos_l02_bigman_walk3_02")
    call("ev_another_out_end")
    event_end()
    end()

0 callers

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