script: l02/pos_l02_bigman_walk2_01

code

pos_l02_bigman_walk2_01:
    obj_anime("L02_BIGMAN", "anm_l02_bigman_walk2_01")
    obj_anime_wait()
    ret()

1 callers

script_set script invocation
l02 pos_l02_bigman ifval_call(work: 235, "EQ", 790.0, "pos_l02_bigman_walk2_01")