script: l02/pos_l02_bigman_walk3_02

code

pos_l02_bigman_walk3_02:
    obj_anime("L02_BIGMAN", "anm_l02_bigman_walk3_02")
    obj_anime_wait()
    ret()

1 callers

script_set script invocation
l02 pos_l02_bigman ifval_call(work: 235, "EQ", 791.0, "pos_l02_bigman_walk3_02")