code
pos_r201_rival_02:
event_start()
obj_anime("HERO", "anm_r201_0_hero1")
obj_anime("R201_RIVAL", "anm_r201_rival_00")
obj_anime_wait()
obj_anime("R201_RIVAL", "anm_r201_rival_00_g")
obj_anime_wait()
player_pos_get(work: 238, work: 239)
ifval_jump(work: 238, "EQ", 110.0, "pos_r201_rival_02_x01")
ifval_jump(work: 238, "EQ", 111.0, "pos_r201_rival_02_x02")
ifval_jump(work: 238, "EQ", 112.0, "pos_r201_rival_02_x03")
ifval_jump(work: 238, "EQ", 113.0, "pos_r201_rival_02_x04")
ifval_jump(work: 238, "EQ", 114.0, "pos_r201_rival_02_x05")
ifval_jump(work: 238, "EQ", 115.0, "pos_r201_rival_02_x06")
end()