script: r201/pos_r201_rival_02_x01

code

pos_r201_rival_02_x01:
    obj_anime("R201_RIVAL", "anm_r201_rival_01")
    obj_anime_wait()
    jump("pos_r201_rival_02_common")
    jump("pos_r201_rival_02_common")

1 callers

script_set script invocation
r201 pos_r201_rival_02 ifval_jump(work: 238, "EQ", 110.0, "pos_r201_rival_02_x01")