code
pos_r203_rival:
event_start()
obj_anime("HERO", "anm_r203_support_0_hero")
player_pos_get(work: 238, work: 239)
ifval_jump(work: 239, "EQ", 757.0, "pos_r203_rival_01_01")
ifval_jump(work: 239, "EQ", 758.0, "pos_r203_rival_01_02")
ifval_jump(work: 239, "EQ", 759.0, "pos_r203_rival_01_03")
ifval_jump(work: 239, "EQ", 760.0, "pos_r203_rival_01_04")
end()
0 callers
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