code
pos_t01_stop:
event_start()
obj_anime("T01_STOP", "anm_t01_stop_00")
obj_anime_wait()
obj_anime("T01_STOP", "anm_t01_stop_00_g")
obj_anime_wait()
player_pos_get(work: 238, work: 239)
ifval_jump(work: 238, "EQ", 108.0, "pos_t01_stop_a1")
ifval_jump(work: 238, "EQ", 109.0, "pos_t01_stop_b1")
ifval_jump(work: 238, "EQ", 110.0, "pos_t01_stop_c1")
ifval_jump(work: 238, "EQ", 111.0, "pos_t01_stop_d1")
ifval_jump(work: 238, "EQ", 112.0, "pos_t01_stop_e1")
ifval_jump(work: 238, "EQ", 113.0, "pos_t01_stop_f1")
ifval_jump(work: 238, "EQ", 114.0, "pos_t01_stop_g1")
jump("pos_t01_stop_h1")
player_name(0.0)
rival_name(1.0)
talk_keywait("dp_scenario1%20-msg_t01_stop_04")
talk_close()
jump("common_pos_t01_stop")
event_end()
end()