script: t01/pos_t01_stop

code

pos_t01_stop:
    event_start()
    obj_anime("T01_STOP", "anm_t01_stop_00")
    obj_anime_wait()
    obj_anime("T01_STOP", "anm_t01_stop_00_g")
    obj_anime_wait()
    player_pos_get(work: 238, work: 239)
    ifval_jump(work: 238, "EQ", 108.0, "pos_t01_stop_a1")
    ifval_jump(work: 238, "EQ", 109.0, "pos_t01_stop_b1")
    ifval_jump(work: 238, "EQ", 110.0, "pos_t01_stop_c1")
    ifval_jump(work: 238, "EQ", 111.0, "pos_t01_stop_d1")
    ifval_jump(work: 238, "EQ", 112.0, "pos_t01_stop_e1")
    ifval_jump(work: 238, "EQ", 113.0, "pos_t01_stop_f1")
    ifval_jump(work: 238, "EQ", 114.0, "pos_t01_stop_g1")
    jump("pos_t01_stop_h1")
    player_name(0.0)
    rival_name(1.0)
    talk_keywait("dp_scenario1%20-msg_t01_stop_04")
    talk_close()
    jump("common_pos_t01_stop")
    event_end()
    end()

0 callers

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