code
pos_t01_stop_a1:
obj_anime("HERO", "anm_t01_stop_player_01")
obj_anime("T01_STOP", "anm_t01_stop_01")
obj_anime_wait()
jump("pos_t01_stop_a1_01")
jump("common_pos_t01_stop_02")
1 callers
script_set | script | invocation |
---|---|---|
t01 | pos_t01_stop | ifval_jump(work: 238, "EQ", 108.0, "pos_t01_stop_a1") |