script: t01/pos_t01_stop_b1

code

pos_t01_stop_b1:
    obj_anime("HERO", "anm_t01_stop_player_02")
    obj_anime("T01_STOP", "anm_t01_stop_02")
    obj_anime_wait()
    jump("common_pos_t01_stop")
    jump("common_pos_t01_stop_02")

1 callers

script_set script invocation
t01 pos_t01_stop ifval_jump(work: 238, "EQ", 109.0, "pos_t01_stop_b1")