code
pos_t01_stop_d1:
obj_anime("HERO", "anm_t01_stop_player_04")
obj_anime("T01_STOP", "anm_t01_stop_02")
obj_anime_wait()
jump("common_pos_t01_stop")
jump("common_pos_t01_stop_02")
1 callers
script_set | script | invocation |
---|---|---|
t01 | pos_t01_stop | ifval_jump(work: 238, "EQ", 111.0, "pos_t01_stop_d1") |