script: t01r0201/pos_t01r0201_mama_01_a

code

pos_t01r0201_mama_01_a:
    obj_anime("HERO", "anm_t01r0201_player_01_01")
    chara_look_lock("T01R0201_MAMA", "HERO")
    obj_anime_wait()
    jump("common_t01r0201_mama")
    end()

1 callers

script_set script invocation
t01r0201 pos_t01r0201_mama jump("pos_t01r0201_mama_01_a")