script: t02/pos_t02_support_d1

code

pos_t02_support_d1:
    obj_anime("T02_SUPPORT", "anm_t02_support_04")
    obj_anime("HERO", "anm_02_t02_player_04")
    obj_anime_wait()
    jump("pos_t02_support_10_common")
    jump("pos_t02_support_f1")

1 callers

script_set script invocation
t02 pos_t02_support ifval_jump(work: 239, "EQ", 846.0, "pos_t02_support_d1")