code
pos_t02_support_e1:
obj_anime("T02_SUPPORT", "anm_t02_support_05")
obj_anime("HERO", "anm_02_t02_player_05")
obj_anime_wait()
jump("pos_t02_support_10_common")
jump("pos_t02_support_f1")
1 callers
script_set | script | invocation |
---|---|---|
t02 | pos_t02_support | ifval_jump(work: 239, "EQ", 847.0, "pos_t02_support_e1") |