script: t02/pos_t02_support_f1

code

pos_t02_support_f1:
    obj_anime("T02_SUPPORT", "anm_t02_support_06")
    obj_anime("HERO", "anm_02_t02_player_06")
    obj_anime_wait()
    jump("pos_t02_support_10_common")
    end()

7 callers

script_set script invocation
t02 pos_t02_support ifval_jump(work: 239, "EQ", 848.0, "pos_t02_support_f1")
t02 pos_t02_support jump("pos_t02_support_f1")
t02 pos_t02_support_a1 jump("pos_t02_support_f1")
t02 pos_t02_support_b1 jump("pos_t02_support_f1")
t02 pos_t02_support_c1 jump("pos_t02_support_f1")
t02 pos_t02_support_d1 jump("pos_t02_support_f1")
t02 pos_t02_support_e1 jump("pos_t02_support_f1")