script: sp_t01r0202/sp_t01r0202_tbl

code

sp_t01r0202_tbl:
    scene_change_data(work: 157, 0.0, "ev_t01r0202_gamestart")
    scene_change_end()

1 callers

script_set script invocation
sp_t01r0202 SP_T01R0202_SCENE jump("sp_t01r0202_tbl")