script: t02/t02_01_support_common_02

code

t02_01_support_common_02:
    set_door_obj("T02R0101_D01")
    hit_door_anime(0.0)
    hit_door_anime_wait()
    flag_reset(flag: 350)
    obj_add("T02_RIVAL")
    obj_anime("T02_RIVAL", "anm_t02_rival_01")
    obj_anime_wait()
    obj_anime("T02_RIVAL", "anm_t02_rival_02")
    obj_anime_wait()
    chara_look_lock("HERO", "T02_RIVAL")
    chara_look_lock("T02_SUPPORT", "T02_RIVAL")
    se_play("S_FI003")
    talkmsg("dp_scenario1%12-msg_t02_rival_01", 1.0)
    obj_anime("T02_RIVAL", "anm_t02_rival_03")
    obj_anime_wait()
    rival_name(0.0)
    player_name(1.0)
    talk_keywait("dp_scenario1%12-msg_t02_rival_02", 1.0)
    talk_close()
    obj_anime("T02_RIVAL", "anm_t02_rival_04")
    obj_anime_wait()
    obj_del("T02_RIVAL")
    get_my_sex(work: 246)
    ifval_jump(work: 246, "EQ", 0.0, "t02_support_male_03")
    ifval_jump(work: 246, "EQ", 1.0, "t02_support_female_03")
    end()

4 callers

script_set script invocation
t02 t02_support_male_02 jump("t02_01_support_common_02")
t02 t02_support_male_02 jump("t02_01_support_common_02")
t02 t02_support_female_02 jump("t02_01_support_common_02")
t02 t02_support_female_02 jump("t02_01_support_common_02")