code
yes_d26r0101_door:
player_name(0.0)
talkmsg("dp_scenario2%80-msg_d26r0101_door_03")
last_keywait()
se_wait("UI_COMMON_SELECT")
se_play("SE_AZITO_DOOR_OPEN")
set_door_obj("P_C_001_AutoDoor_01")
hit_door_anime(0.0)
hit_door_anime_wait()
flag_set(flag: 489)
talk_close()
ldval(work: 249, 10300.0)
talk_obj_end()
end()
1 callers
script_set | script | invocation |
---|---|---|
d26r0101 | ev_d26r0101_door_02 | ifval_jump(work: 246, "EQ", 0.0, "yes_d26r0101_door") |