script: d26r0106/yes_d26r0106_door

code

yes_d26r0106_door:
    player_name(0.0)
    talkmsg("dp_scenario2%85-msg_d26r0106_door_03")
    last_keywait()
    se_wait("UI_COMMON_SELECT")
    se_play("SE_AZITO_DOOR_OPEN")
    set_door_obj("P_C_001_AutoDoor_01")
    hit_door_anime(0.0)
    hit_door_anime_wait()
    flag_set(flag: 492)
    talk_close()
    talk_obj_end()
    end()

1 callers

script_set script invocation
d26r0106 ev_d26r0106_door_02 ifval_jump(work: 246, "EQ", 0.0, "yes_d26r0106_door")