code
SP_T01R0202_INIT:
sp_event_data_end()
SP_T01R0202_OBJ:
sp_event_data_end()
SP_T01R0202_SCENE:
jump("sp_t01r0202_tbl")
sp_event_data_end()
SP_T01R0202_FLAG:
jump("ev_t01r0202_flag_change")
sp_event_data_end()
sp_t01r0202_tbl:
scene_change_data(work: 157, 0.0, "ev_t01r0202_gamestart")
scene_change_end()