code
ev_t01_flag_change:
ifval_call(work: 152, "EQ", 1.0, "ev_t01_game_clear_first")
ifval_call(work: 138, "EQ", 0.0, "ev_t01_door")
if_flagoff_jump(flag: 10, "ev_t01_mama_stand")
end()
ev_t01_game_clear_first:
ldval(work: 152, 2.0)
ret()
ev_t01_boukennooto_get_after:
ldval(work: 94, 7.0)
ret()
ev_t01_bag_get_after:
ldval(work: 94, 5.0)
ret()
ev_t01_door:
door_enable_set("T01R0101_D01", 0.0)
ret()
ev_t01_mama_stand:
ifval_call(work: 94, "EQ", 7.0, "pos_ev_t01_mama_kitaku")
ret()
ev_t01_stop:
talk_obj_start()
if_flagon_jump(flag: 105, "ev_t01_stop_05")
ifval_jump(work: 81, "GE", 1.0, "ev_t01_stop_poke_get")
if_flagon_jump(flag: 195, "ev_t01_stop_rival_go")
player_name(0.0)
rival_name(1.0)
talkmsg("dp_scenario1%20-msg_t01_stop_04")
last_keywait()
talk_close()
talk_obj_end()
end()
ev_t01_stop_05:
talkmsg("dp_scenario1%20-msg_t01_stop_05")
last_keywait()
talk_close()
talk_obj_end()
end()
ev_t01_stop_poke_get:
rival_name(0.0)
talkmsg("dp_scenario1%20-msg_t01_stop_03")
last_keywait()
talk_close()
talk_obj_end()
end()
ev_t01_stop_rival_go:
player_name(0.0)
rival_name(1.0)
talkmsg("dp_scenario1%20-msg_t01_stop_02")
last_keywait()
talk_close()
talk_obj_end()
end()
pos_t01_stop:
event_start()
obj_anime("T01_STOP", "anm_t01_stop_00")
obj_anime_wait()
obj_anime("T01_STOP", "anm_t01_stop_00_g")
obj_anime_wait()
player_pos_get(work: 238, work: 239)
ifval_jump(work: 238, "EQ", 108.0, "pos_t01_stop_a1")
ifval_jump(work: 238, "EQ", 109.0, "pos_t01_stop_b1")
ifval_jump(work: 238, "EQ", 110.0, "pos_t01_stop_c1")
ifval_jump(work: 238, "EQ", 111.0, "pos_t01_stop_d1")
ifval_jump(work: 238, "EQ", 112.0, "pos_t01_stop_e1")
ifval_jump(work: 238, "EQ", 113.0, "pos_t01_stop_f1")
ifval_jump(work: 238, "EQ", 114.0, "pos_t01_stop_g1")
jump("pos_t01_stop_h1")
player_name(0.0)
rival_name(1.0)
talk_keywait("dp_scenario1%20-msg_t01_stop_04")
talk_close()
jump("common_pos_t01_stop")
event_end()
end()
pos_t01_stop_a1:
obj_anime("HERO", "anm_t01_stop_player_01")
obj_anime("T01_STOP", "anm_t01_stop_01")
obj_anime_wait()
jump("pos_t01_stop_a1_01")
jump("common_pos_t01_stop_02")
pos_t01_stop_b1:
obj_anime("HERO", "anm_t01_stop_player_02")
obj_anime("T01_STOP", "anm_t01_stop_02")
obj_anime_wait()
jump("common_pos_t01_stop")
jump("common_pos_t01_stop_02")
pos_t01_stop_c1:
obj_anime("HERO", "anm_t01_stop_player_03")
obj_anime("T01_STOP", "anm_t01_stop_02")
obj_anime_wait()
jump("common_pos_t01_stop")
jump("common_pos_t01_stop_02")
pos_t01_stop_d1:
obj_anime("HERO", "anm_t01_stop_player_04")
obj_anime("T01_STOP", "anm_t01_stop_02")
obj_anime_wait()
jump("common_pos_t01_stop")
jump("common_pos_t01_stop_02")
pos_t01_stop_e1:
obj_anime("HERO", "anm_t01_stop_player_05")
obj_anime("T01_STOP", "anm_t01_stop_02")
obj_anime_wait()
jump("common_pos_t01_stop")
jump("common_pos_t01_stop_02")
pos_t01_stop_f1:
obj_anime("HERO", "anm_t01_stop_player_06")
obj_anime("T01_STOP", "anm_t01_stop_02")
obj_anime_wait()
jump("common_pos_t01_stop")
jump("common_pos_t01_stop_02")
pos_t01_stop_g1:
obj_anime("HERO", "anm_t01_stop_player_07")
obj_anime("T01_STOP", "anm_t01_stop_02")
obj_anime_wait()
jump("common_pos_t01_stop")
jump("common_pos_t01_stop_02")
pos_t01_stop_h1:
obj_anime("HERO", "anm_t01_stop_player_08")
obj_anime("T01_STOP", "anm_t01_stop_02")
obj_anime_wait()
jump("common_pos_t01_stop")
jump("common_pos_t01_stop_02")
pos_t01_stop_a1_01:
player_name(0.0)
rival_name(1.0)
talk_keywait("dp_scenario1%20-msg_t01_stop_01")
talk_close()
jump("common_pos_t01_stop_02")
common_pos_t01_stop:
player_name(0.0)
rival_name(1.0)
talk_keywait("dp_scenario1%20-msg_t01_stop_01")
talk_close()
player_pos_get(work: 238, work: 239)
ifval_jump(work: 238, "EQ", 108.0, "pos_t01_stop_11")
jump("pos_t01_stop_18")
jump("common_pos_t01_stop_02")
pos_t01_stop_11:
obj_anime("T01_STOP", "anm_t01_stop_11")
obj_anime_wait()
jump("common_pos_t01_stop_02")
jump("common_pos_t01_stop_02")
pos_t01_stop_18:
obj_anime("T01_STOP", "anm_t01_stop_12")
obj_anime_wait()
jump("common_pos_t01_stop_02")
jump("common_pos_t01_stop_02")
common_pos_t01_stop_02:
event_end()
end()
anm_t01_stop_player_01:
ac_wait(40.0)
ac_down(2.0, 8.0)
ac_dir_u(4.0)
acmd_end()
anm_t01_stop_player_02:
ac_wait(28.0)
ac_down(1.0, 8.0)
ac_dir_u(4.0)
acmd_end()
anm_t01_stop_player_03:
ac_wait(32.0)
ac_down(1.0, 8.0)
ac_dir_u(4.0)
acmd_end()
anm_t01_stop_player_04:
ac_wait(36.0)
ac_down(1.0, 8.0)
ac_dir_u(4.0)
acmd_end()
anm_t01_stop_player_05:
ac_wait(40.0)
ac_down(1.0, 8.0)
ac_dir_u(4.0)
acmd_end()
anm_t01_stop_player_06:
ac_wait(44.0)
ac_down(1.0, 8.0)
ac_dir_u(4.0)
acmd_end()
anm_t01_stop_player_07:
ac_wait(48.0)
ac_down(1.0, 8.0)
ac_dir_u(4.0)
acmd_end()
anm_t01_stop_player_08:
ac_wait(52.0)
ac_down(1.0, 8.0)
ac_dir_u(4.0)
acmd_end()
anm_t01_stop_00:
ac_dir_u(4.0)
acmd_end()
anm_t01_stop_00_g:
ac_mark_gyoe(1.0)
ac_wait(12.0)
acmd_end()
anm_t01_stop_01:
ac_dir_r(4.0)
ac_right(1.0, 4.0)
ac_dir_u(4.0)
ac_world_z(866.0, 4.0)
ac_dir_l(4.0)
ac_hero_match_x(4.0)
ac_dir_d(4.0)
ac_down(2.0, 8.0)
acmd_end()
anm_t01_stop_02:
ac_world_z(866.0, 4.0)
ac_dir_r(4.0)
ac_hero_match_x(4.0)
ac_dir_d(4.0)
ac_down(1.0, 8.0)
acmd_end()
anm_t01_stop_03:
acmd_end()
anm_t01_stop_04:
acmd_end()
anm_t01_stop_05:
acmd_end()
anm_t01_stop_06:
acmd_end()
anm_t01_stop_07:
acmd_end()
anm_t01_stop_08:
acmd_end()
anm_t01_stop_11:
ac_dir_r(8.0)
ac_right(1.0, 8.0)
ac_dir_d(8.0)
ac_world_z(868.0, 4.0)
ac_dir_l(8.0)
ac_world_x(108.0, 8.0)
acmd_end()
anm_t01_stop_12:
ac_dir_l(8.0)
ac_world_x(108.0, 8.0)
ac_dir_d(8.0)
ac_world_z(868.0, 4.0)
acmd_end()
anm_t01_stop_13:
acmd_end()
anm_t01_stop_14:
acmd_end()
anm_t01_stop_15:
acmd_end()
anm_t01_stop_16:
acmd_end()
anm_t01_stop_17:
acmd_end()
anm_t01_stop_18:
acmd_end()
ev_t01_rival:
event_start()
obj_anime("HERO", "anm_01_t01_player_00")
set_door_obj("T01R0101_D01")
hit_door_anime(0.0)
se_play("S_FI012")
hit_door_anime_wait()
event_camera_index(28.0)
sxy_pos_change("HERO", 105.0, 876.0)
flag_reset(flag: 316)
obj_add("T01_RIVAL")
obj_anime("T01_RIVAL", "anm_t01_rival_01_a1")
time_wait(6.0, work: 246)
event_camera_index(36.0)
obj_anime("HERO", "anm_t01_player_01")
obj_anime_wait()
set_force_blink("T01_RIVAL", 1.0)
time_wait(1.0, work: 246)
set_force_blink("T01_RIVAL", 0.0)
se_play("S_FI003")
talkmsg("dp_scenario1%20-msg_t01_rival_01")
time_wait(5.0, work: 246)
chg_common_scr("ev_the_rival_play")
time_wait(5.0, work: 246)
obj_anime("T01_RIVAL", "anm_t01_rival_01_10")
obj_anime_wait()
rival_name(0.0)
player_name(1.0)
talk_keywait("dp_scenario1%20-msg_t01_rival_02")
talk_close()
event_camera_index(30.0)
obj_anime("HERO", "anm_01_t01_player_01")
obj_anime("T01_RIVAL", "anm_t01_rival_01_a2")
obj_anime_wait()
obj_anime("T01_RIVAL", "anm_t01_rival_01_a2_g")
obj_anime_wait()
event_camera_end_wait()
event_camera_index(31.0)
obj_anime("HERO", "anm_01_t01_player_01_a")
obj_anime("T01_RIVAL", "anm_t01_rival_01_a3")
obj_anime_wait()
event_camera_end_wait()
time_wait(15.0, work: 246)
obj_anime("T01_RIVAL", "anm_t01_rival_20_a")
obj_anime_wait()
rival_name(0.0)
talk_keywait("dp_scenario1%20-msg_t01_rival_03", 1.0)
talk_close()
obj_anime("T01_RIVAL", "anm_t01_rival_20_b")
obj_anime_wait()
obj_anime("T01_RIVAL", "anm_t01_rival_20")
obj_anime_wait()
hit_door_anime(1.0)
time_wait(6.0, work: 246)
se_play("s_fi013")
hit_door_anime_wait()
obj_del("T01_RIVAL")
chg_common_scr("ev_tsureteke_stop")
event_camera_index(29.0)
event_camera_end_wait()
ldval(work: 48, 1.0)
ldval(work: 138, 1.0)
ldval(work: 249, 600.0)
door_enable_set("T01R0101_D01", 1.0)
event_end()
end()
ev_t01_rival_map_jump:
map_change_none_fade("T01R0101", "hoge", 1.0, 1.0, 1.0)
event_end()
end()
anm_01_t01_player_00:
ac_dir_u(8.0)
acmd_end()
anm_01_t01_player_01:
ac_wait(2.0)
ac_dir_r(8.0)
ac_wait(68.0)
acmd_end()
anm_01_t01_player_01_a:
ac_dir_u(8.0)
acmd_end()
anm_t01_player_01:
ac_offset(0.0, 0.0, 0.20000000298023224)
ac_dir_u(4.0)
ac_down(1.0, 8.0)
acmd_end()
anm_t01_rival_01_10:
ac_face_index(5.0)
ac_mark_gyoe(1.0)
ac_face_index(0.0)
acmd_end()
anm_t01_rival_01_a1:
ac_down(3.0, 4.0)
acmd_end()
anm_t01_rival_01_a2:
ac_dir_r(4.0)
ac_right(4.0, 4.0)
acmd_end()
anm_t01_rival_01_a2_g:
ac_mark_gyoe()
ac_wait(8.0)
acmd_end()
anm_t01_rival_01_a3:
ac_dir_l(4.0)
ac_left(4.0, 4.0)
ac_dir_d(4.0)
acmd_end()
anm_t01_rival_20_a:
ac_face_index(2.0)
acmd_end()
anm_t01_rival_20_b:
ac_face_index(0.0)
acmd_end()
anm_t01_rival_20:
ac_dir_u(4.0)
ac_up(3.0, 8.0)
ac_vanish_on(1.0)
acmd_end()
ev_t01_bigman:
easy_obj_msg("dp_scenario1%20-msg_t01_bigman_01")
end()
ev_t01_woman1:
talk_obj_start()
if_flagon_jump(flag: 105, "ev_t01_woman1_zukan")
ifval_jump(work: 81, "GE", 1.0, "ev_t01_woman1_poke_get")
talkmsg("dp_scenario1%20-msg_t01_woman1_01")
last_keywait()
talk_close()
talk_obj_end()
end()
ev_t01_woman1_zukan:
talkmsg("dp_scenario1%20-msg_t01_woman1_03")
last_keywait()
talk_close()
talk_obj_end()
end()
ev_t01_woman1_poke_get:
talkmsg("dp_scenario1%20-msg_t01_woman1_02")
last_keywait()
talk_close()
talk_obj_end()
end()
ev_t01_sign1:
easy_board_msg("dp_scenario1%20-msg_t01_sign1_01", "BOARD_TYPE_TOWN", 0.0)
end()
ev_t01_sign2:
player_name(0.0)
easy_board_msg("dp_scenario1%20-msg_t01_sign2_01", "BOARD_TYPE_POST", 0.0)
end()
ev_t01_sign3:
rival_name(0.0)
easy_board_msg("dp_scenario1%20-msg_t01_sign3_01", "BOARD_TYPE_POST", 0.0)
end()
ev_mama_cap:
event_start()
event_camera_index(105.0)
obj_anime("HERO", "anm_t01_mama_player_00")
set_door_obj("T01R0201_D01")
hit_door_anime(0.0)
hit_door_anime_wait()
obj_anime("HERO", "anm_t01_mama_player_01")
obj_anime_wait()
set_door_obj("T01R0201_D01")
hit_door_anime(1.0)
event_camera_index(107.0)
ac_anim_lock("HERO")
obj_anime("HERO", "anm_t01_mama_player_02")
me_play("M_FI013")
time_wait(45.0, work: 246)
event_camera_index(108.0)
time_wait(45.0, work: 246)
event_camera_index(109.0)
obj_anime_wait()
ac_anim_release("HERO")
me_wait()
time_wait(25.0, work: 246)
flag_reset(flag: 340)
obj_add("T01_MAMA")
obj_anime("HERO", "anm_t01_mama_player_03")
time_wait(2.0, work: 246)
set_door_obj("T01R0201_D01")
hit_door_anime(0.0)
obj_anime("T01_MAMA", "anm_t01_mama_mama_01")
obj_anime_wait()
hit_door_anime_wait()
hit_door_anime(1.0)
player_name(0.0)
talk_keywait("dp_scenario1%23-msg_t01r0201_mama_29")
talk_close()
hit_door_anime_wait()
event_camera_index(106.0)
obj_anime("HERO", "anm_t01_mama_player_04")
obj_anime_wait()
call("ev_block_doc_end")
event_camera_end_wait()
flag_set(flag: 10)
ldval(work: 94, 7.0)
set_sys_flag(sys_flag: 791)
event_end()
end()
anm_t01_mama_player_00:
ac_up(1.0, 1.0)
acmd_end()
anm_t01_mama_player_01:
ac_down(1.0, 8.0)
acmd_end()
anm_t01_mama_player_02:
ac_index_anime(0.0)
ac_wait(95.0)
acmd_end()
anm_t01_mama_player_03:
ac_dir_l(4.0)
ac_left(1.0, 8.0)
ac_wait(4.0)
ac_dir_r(8.0)
acmd_end()
anm_t01_mama_mama_01:
ac_down(3.0, 8.0)
ac_dir_l(8.0)
acmd_end()
anm_t01_mama_mama_02:
ac_dir_u(4.0)
acmd_end()
anm_t01_mama_mama_03:
ac_up(3.0, 8.0)
acmd_end()
anm_t01_mama_player_04:
ac_dir_d(8.0)
acmd_end()
ev_t01_mama_miokuri:
player_name(0.0)
easy_obj_msg("dp_scenario1%23-msg_t01r0201_mama_26")
end()
pos_ev_t01_mama_kitaku:
obj_del("T01_MAMA")
flag_set(flag: 340)
ldval(work: 94, 8.0)
end()