code
ev_t01r0102_init_change:
ifval_call(work: 93, "EQ", 0.0, "ev_t01r0102_rival_startcam")
end()
ev_t01r0102_rival_startcam:
event_camera_index(35.0)
ret()
ev_t01r0102_rival:
event_start()
tv_monitor_set(43.0)
event_camera_index(32.0)
rival_name(0.0)
talk_keywait("dp_scenario1%22-msg_t01r0102_rival_01")
talk_close()
event_camera_end_wait()
event_camera_index(33.0)
obj_anime("T01R0102_RIVAL", "anm_t01r0102_rival_01")
obj_anime_wait()
obj_anime("T01R0102_RIVAL", "anm_t01r0102_rival_01_g")
obj_anime_wait()
chg_common_scr("ev_the_rival_play")
player_name(0.0)
talk_keywait("dp_scenario1%22-msg_t01r0102_rival_02")
talk_close()
event_camera_index(34.0)
obj_anime("T01R0102_RIVAL", "anm_t01r0102_rival_02")
obj_anime("HERO", "anm_t01r0102_player_02")
obj_anime_wait()
se_play("S_FI001")
obj_del("T01R0102_RIVAL")
chg_common_scr("ev_the_rival_stop")
event_camera_end_wait()
tv_monitor_reset()
flag_set(flag: 195)
ldval(work: 93, 1.0)
ldval(work: 48, 2.0)
ldval(work: 249, 700.0)
event_end()
end()
anm_t01r0102_rival_01:
ac_dir_l(8.0)
acmd_end()
anm_t01r0102_rival_01_g:
ac_face_index(5.0)
ac_mark_gyoe(1.0)
ac_face_index(0.0)
acmd_end()
anm_t01r0102_rival_02:
ac_dir_l(4.0)
ac_left(4.0, 4.0)
ac_dir_u(4.0)
ac_up(1.0, 4.0)
ac_dir_l(4.0)
ac_left(4.0, 4.0)
ac_vanish_on(1.0)
acmd_end()
anm_t01r0102_player_02:
ac_wait(16.0)
ac_dir_d(4.0)
ac_down(1.0, 8.0)
ac_dir_u(8.0, 1.0)
acmd_end()
ev_t01r0102_game:
easy_obj_msg("dp_scenario1%22-msg_t01r0102_game_01")
end()
ev_t01r0102_pc:
talk_start()
player_name(0.0)
talkmsg("dp_scenario1%22-msg_t01r0102_pc_01_1")
talk_keywait("dp_scenario1%22-msg_t01r0102_pc_01_2", 1.0)
talk_keywait("dp_scenario1%22-msg_t01r0102_pc_01_3", 1.0)
talk_close()
talk_end()
end()