script set: t01r0102

code

ev_t01r0102_init_change:
    ifval_call(work: 93, "EQ", 0.0, "ev_t01r0102_rival_startcam")
    end()

ev_t01r0102_rival_startcam:
    event_camera_index(35.0)
    ret()

ev_t01r0102_rival:
    event_start()
    tv_monitor_set(43.0)
    event_camera_index(32.0)
    rival_name(0.0)
    talk_keywait("dp_scenario1%22-msg_t01r0102_rival_01")
    talk_close()
    event_camera_end_wait()
    event_camera_index(33.0)
    obj_anime("T01R0102_RIVAL", "anm_t01r0102_rival_01")
    obj_anime_wait()
    obj_anime("T01R0102_RIVAL", "anm_t01r0102_rival_01_g")
    obj_anime_wait()
    chg_common_scr("ev_the_rival_play")
    player_name(0.0)
    talk_keywait("dp_scenario1%22-msg_t01r0102_rival_02")
    talk_close()
    event_camera_index(34.0)
    obj_anime("T01R0102_RIVAL", "anm_t01r0102_rival_02")
    obj_anime("HERO", "anm_t01r0102_player_02")
    obj_anime_wait()
    se_play("S_FI001")
    obj_del("T01R0102_RIVAL")
    chg_common_scr("ev_the_rival_stop")
    event_camera_end_wait()
    tv_monitor_reset()
    flag_set(flag: 195)
    ldval(work: 93, 1.0)
    ldval(work: 48, 2.0)
    ldval(work: 249, 700.0)
    event_end()
    end()

anm_t01r0102_rival_01:
    ac_dir_l(8.0)
    acmd_end()

anm_t01r0102_rival_01_g:
    ac_face_index(5.0)
    ac_mark_gyoe(1.0)
    ac_face_index(0.0)
    acmd_end()

anm_t01r0102_rival_02:
    ac_dir_l(4.0)
    ac_left(4.0, 4.0)
    ac_dir_u(4.0)
    ac_up(1.0, 4.0)
    ac_dir_l(4.0)
    ac_left(4.0, 4.0)
    ac_vanish_on(1.0)
    acmd_end()

anm_t01r0102_player_02:
    ac_wait(16.0)
    ac_dir_d(4.0)
    ac_down(1.0, 8.0)
    ac_dir_u(8.0, 1.0)
    acmd_end()

ev_t01r0102_game:
    easy_obj_msg("dp_scenario1%22-msg_t01r0102_game_01")
    end()

ev_t01r0102_pc:
    talk_start()
    player_name(0.0)
    talkmsg("dp_scenario1%22-msg_t01r0102_pc_01_1")
    talk_keywait("dp_scenario1%22-msg_t01r0102_pc_01_2", 1.0)
    talk_keywait("dp_scenario1%22-msg_t01r0102_pc_01_3", 1.0)
    talk_close()
    talk_end()
    end()