code
ev_t01r0202_flag_change:
ifval_jump(work: 157, "EQ", 0.0, "ev_t01r0202_flag_change_bgm")
end()
ev_t01r0202_flag_change_bgm:
bgm_play("EV012")
tv_red_gyarados_on()
display_message()
set_offset(0.0, 0.0, -1.0, 0.0)
sxy_dir_change("HERO", 225.0)
snd_initial_vol_set("SEQ_TV_HOUSOU", 50.0)
obj_anime("HERO", "anm_t01r0202_player_visible")
obj_anime_wait()
event_camera_index(100.0)
add_gold(8000.0)
poketch_add(0.0)
poketch_add(1.0)
poketch_add(3.0)
poketch_add(4.0)
set_sys_flag(sys_flag: 782)
if_flagoff_call(flag: 1245, "ev_t01r0202_flag_change_sph")
event_camera_wait()
camera_cos_angle_wait()
ldval(work: 249, 300.0)
end()
ev_t01r0202_flag_change_sph:
set_sys_flag(sys_flag: 795)
ret()
anm_t01r0202_player_visible:
ac_invisible_on()
acmd_end()
ev_t01r0202_gamestart:
event_start()
fade_wait()
ldval(work: 157, 1.0)
time_wait(120.0, work: 246)
ab_keywait()
display_message_close()
bgm_special_set("DUCKON_BGM")
event_camera_index(101.0)
time_wait(45.0, work: 246)
obj_anime("HERO", "anm_t01r0202_player_visible01")
obj_anime_wait()
event_camera_end_wait()
talk_keywait("dp_scenario1%24-msg_opening_20")
bgm_play("EV013")
auto_msg(1.0, 1.0)
time_wait(1.0, work: 246)
talkmsg("dp_scenario1%24-msg_opening_21")
talk_close()
time_wait(15.0, work: 246)
tv_red_gyarados_off()
event_camera_index(58.0)
event_camera_end_wait()
bgm_now_map_play()
auto_msg_stop()
event_end()
end()
anm_t01r0202_player_visible01:
ac_invisible_off()
acmd_end()
ev_t01r0202_game:
easy_obj_msg("dp_scenario1%24-msg_t01r0202_game_01")
end()
ev_t01r0202_pc:
talk_start()
player_name(0.0)
talkmsg("dp_scenario1%24-msg_t01r0202_pc_01_1")
talk_keywait("dp_scenario1%24-msg_t01r0202_pc_01_2", 1.0)
talk_close()
talk_end()
end()
ev_t01r0202_sign:
easy_infoboard_msg("dp_scenario1%24-msg_t01r0102_sign_01", "BOARD_TYPE_INFO", 0.0)
end()
ev_t01r0202_tv:
easy_obj_msg("dp_scenario1%24-msg_t01r0202_tv_01")
end()
ev_t01r0202_bet:
event_start()
event_camera_index(155.0)
player_pos_get(work: 238, work: 239)
ifval_jump(work: 238, "EQ", 8.0, "ev_t01r0202_bet_rmove")
ifval_jump(work: 238, "EQ", 10.0, "ev_t01r0202_bet_lmove")
event_end()
end()
ev_t01r0202_bet_rmove:
obj_anime("HERO", "anm_myroom_bed_r")
obj_anime_wait()
ac_anim_lock("HERO")
obj_anime("HERO", "anm_myroom_bed_sleep")
obj_anime_wait()
set_force_blink("HERO", 1.0)
event_camera_end_wait()
ab_keywait()
set_force_blink("HERO", 0.0)
ac_anim_release("HERO")
event_camera_index(151.0)
obj_anime("HERO", "anm_myroom_bed_out_r")
obj_anime_wait()
event_camera_end_wait()
end()
ev_t01r0202_bet_lmove:
obj_anime("HERO", "anm_myroom_bed_l")
obj_anime_wait()
ac_anim_lock("HERO")
obj_anime("HERO", "anm_myroom_bed_sleep")
obj_anime_wait()
set_force_blink("HERO", 1.0)
event_camera_end_wait()
ab_keywait()
set_force_blink("HERO", 0.0)
ac_anim_release("HERO")
event_camera_index(151.0)
obj_anime("HERO", "anm_myroom_bed_out_l")
obj_anime_wait()
event_camera_end_wait()
end()
anm_myroom_bed_r:
ac_dir_val(4.0, -100.0)
ac_world_z(8.90999984741211, 4.0)
ac_wait(2.0)
ac_dir_r(4.0)
ac_right(1.0, 8.0)
acmd_end()
anm_myroom_bed_l:
ac_dir_val(4.0, 100.0)
ac_world_z(8.90999984741211, 4.0)
ac_wait(2.0)
ac_dir_l(4.0)
ac_left(1.0, 8.0)
acmd_end()
anm_myroom_bed_sleep:
ac_dir_d(2.0)
ac_index_anime(42.0, 1.0)
ac_wait(30.0)
acmd_end()
anm_myroom_bed_out_r:
ac_offset(0.0, 0.0, 0.0)
ac_dir_l(4.0)
ac_left(1.0, 8.0)
acmd_end()
anm_myroom_bed_out_l:
ac_offset(0.0, 0.0, 0.0)
ac_dir_r(4.0)
ac_right(1.0, 8.0)
acmd_end()